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Author: | id Software Lion Entertainment |
Publisher: | GT Interactive |
Engine: | id Tech 1 |
[www].se [ftp].se [mirror].us [mirror].de
Ultimate_Doom.sit (5.74 MB)
MD5: 624f7d8395666c1d7f385a4a83db5499
For System 7.0 - 7.6 - Mac OS 9
Ultimate_Doom.sit (5.74 MB)
MD5: 624f7d8395666c1d7f385a4a83db5499
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
ultmt-doom-mac.sit (31.46 MB)
MD5: 331d2d375d11c748983fb4f8581ea7d8
For System 7.0 - 7.6 - Mac OS 9
ultmt-doom-mac.sit (31.46 MB)
MD5: 331d2d375d11c748983fb4f8581ea7d8
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
Lost_Episodes_Of_Doom.zip (856.59 KB)
MD5: d25e3b06d9fb497d3b960f51ba298810
For System 7.0 - 7.6 - Mac OS 9
Lost_Episodes_Of_Doom.zip (856.59 KB)
MD5: d25e3b06d9fb497d3b960f51ba298810
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
D2Keys.sit_.hqx (25.45 KB)
MD5: 6186d84ef3e26a49c9f6962ac6ca0cad
For System 7.0 - 7.6 - Mac OS 9
D2Keys.sit_.hqx (25.45 KB)
MD5: 6186d84ef3e26a49c9f6962ac6ca0cad
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
ult-doom-mac-man.pdf
ult-doom-mac-man.pdf
Emulation
This game works with: SheepShaver, Basilisk II, QEMU
This game works with: SheepShaver, Basilisk II, QEMU
Doom is the landmark first-person shooter by id Software 1st released as shareware for the PC in 1993. It is widely recognized for pioneering immersive 3D graphics, networked multiplayer gaming, and support for custom expansions (WADs).
When the game was finally released commercially as 'The Ultimate Doom' for the Macintosh in 1995, it arrived with an additional fourth episode of 9 new levels, entitled Thy Flesh Consumed. Photoshop cs6 free download. By this time, Doom II had already made its debut on the Macintosh gaming platform.
- Top DL: A pre-installed copy of The Ultimate Doom for Macintosh.
- 2nd DL: Toast image file of the original 1995 CD, compressed as '.sit' StuffIt 5.5 format. Included in the .sit archive is a copy of the original manual, scanned to PDF. Once extracted, mount using the Virtual CD/DVD Utility, or use Toast to mount or burn to CD.
[MD5 checksum & filename: 331d2d375d11c748983fb4f8581ea7d8 *ultmt-doom-mac.sit (31.46 MB)] - 3rd DL: An unofficial, commercial expansion for Doom known as The Lost Episodes. This expansion was designed for the original 3-episode version of Doom and has some known issues with the, later released, The Ultimate Doom. An unofficial patch is included in the zip file to fix these issues.
- 4th DL: An unofficial patch to user modify the action keys in Doom. Only works with the original Mac ports of The Ultimate Doom, Doom II and Final Doom.
- Manual: Scanned copy of the original 'Ultimate DOOM Instruction Manual (for the Macintosh)' PDF.
The player takes the role of a marine (unnamed to further represent the person playing), 'one of Earth's toughest, hardened in combat and trained for action', who has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.
Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies.
![Download Download](/uploads/1/2/6/4/126438957/295149783.png)
A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base.
— The Doom Wiki
Try and survive the original three episodes that made Doom a household name: 27 sizzling levels of the most explosive, mutant-laden, blood-spattered battle ever. Then it really blows players away with an all-new episode: Thy Flesh Consumed. Perfect Hatred, Sever the Wicked and seven other expert levels are so incredibly tough, users will be burnt to a crisp.
— Macintosh Multimedia & Product Registry, Volume 9, No. 4 - 1996
Highly recommended: Dan Linton's visit to id Software in 1993. The video features composer Bobby Prince giving a demo of Commander Keen and Wolfenstein 3-D, and John Romero playing an early version of Doom. Also read more at The Artful Gamer.
See also: DOOM II, Final DOOM, Total Ruin, D!ZONE MAC, Demon Gate
CompatibilityArchitecture: 68k PPC
Minimum Requirements:
68040
8 MB RAM
18 MB hard drive space
8-bit color
Mac OS 7.1
CD-ROM drive (2x speed recommended)
68040
8 MB RAM
18 MB hard drive space
8-bit color
Mac OS 7.1
CD-ROM drive (2x speed recommended)
The installer on the CD image is Compact Pro based, and has issues with Mac OS 8.5 and newer. If you experience problems, you can manually install by dragging the files you need to a location on your hard drive. For example: copy 'Ultimate DOOM', 'DOOM.WAD' & the 'Music' folder to a folder on your hard drive. It's unlikely that you will require any of the included 'System Software' if your Mac is running Mac OS 7.5.5 or newer.
To run this in Mac OS X, you'll need a modern source port of the Doom engine.
A list of various OS X compatible forks and ports can be found at Doomworld.
A list of various OS X compatible forks and ports can be found at Doomworld.
ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
GZDoom v4.5.0Primary | 2020-10-31
LZDoom v3.87aAlternative | 2020-10-18
ZDoom v2.8.1Discontinued | 2016-02-21
For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
Ultimate Doom Builder
A level editor with complete support of *ZDoom features. Windows-only.
ACC 1.58 Windows Version
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
ACC 1.58 Mac OS X Version
Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.
ACC 1.58 Linux Version(32-bit)
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
ZDBSP 1.19
This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.
Utilities
These tools support a few special editing and playing scenarios.
WadSmoosh
Doom Free Download
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
WadExt
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
MAPINFO Converter
This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.
This package contains both a Windows binary and source code.
Doom 1 Download For Mac
Misc Editing Utilities
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Utility Source Code
Contains the source code for the editing utilities.
Miscellaneous
The following files are mostly of historic interest.
ACC 1.58 Source Code
This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.
ACC 1.58 WadAuthor/DOS Version
This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.
FluidSynth DLL (version 1.1.6)
(64-bit version)
ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
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TiMidity++
ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
TiMidity++ Source Code
This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.
WadAuthor Configuration Files
Contains a wcf file for use with WadAuthor.
ZDBSP 1.19 Source Code
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.
ZETH 4.17 Level Editor
A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
ZETH 4.17 Source Code
This is the source code for ZETH. Hopefully somebody will find it useful.
Old (1999) Demonstration WAD
Shows off some of the features that were new as of ZDoom 1.22.
Doom 1 Free
Old (1999) Editing Reference
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.